Inside the Fallout Universe, Gaming’s Most Astonishing TV Hit

The post-apocalyptic TV series is back to its platform, and it's safe to say that fans were agreeably astonished by the excellence of its debut season. By portraying the atomic-age, nuclear-ravaged United States through the eyes of three separate characters, it effectively portrayed different facets of the player's experience.

There was vault-dweller Lucy, attempting to act with integrity and discovering that the barren landscape made that exceptionally challenging; Max, the Brotherhood of Steel rookie, who starts doubting his cult's dogma and causes significant chaos in robotic power armour; and the Ghoul, a standout performance who has entirely abandoned any sense of morality out in the radioactive badlands.

Setting the Stage for a New Chapter

The debut season's finale disclosed crucial details about those responsible for the global annihilation that trapped a group of people in underground vaults for an extended period. It also left plenty of questions unresolved for the second season – and, this time, anticipations are much greater.

“We’ll take ‘pretty good’ – we should print that on merchandise,” quips Jonah Nolan.

“Heading into the first season, people were like, ‘Just don't mess it up’,” states Todd Howard. “We are ecstatic with the reception to the show, so this time people are bringing more enthusiasm and altered expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is located in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and cast in the series, even if it was somewhat buggy at launch.

“It embodies a sun-baked feel, a Mojave vibe, that’s so essential to that game,” says Nolan. “That dusty, desolate iconic highway feeling of the game is so much rewarding to bring into the show.”

In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators hint that it acknowledges the player’s journey.

The Importance of Physical Sets

The Fallout TV series is notable for its physical authenticity – its production team ensured physical models and sets were fabricated, mirroring the cobbled-together nature of the towns in the games.

“As a sci-fi fan, so many shows I watch, I’m aware that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a interactive medium, is to seem like it’s authentic.”

In fact, pretty much every element you see on-screen is physical, including the infamously terrifying mutated beasts known as the apex predators. In the show, they are created using puppets, and were apparently pretty frightening up close.

A Labor of Love

The Fallout series works because it is developed by accomplished storytellers who are also dedicated players, alongside the visionaries behind the video games. This shared passion for the lore is apparent in the final product.

The second season is launching on a weekly basis rather than as a all-at-once release, offering a different experience from the previous season. This schedule will foster a different viewing experience, something the showrunners themselves are eager to witness.

“It delves deeper, it’s larger in scale, it’s more humorous, it has a lot of revelations,” promises Howard. “I’m looking forward to seeing what people think.”

William Rodgers
William Rodgers

Tech journalist and gaming enthusiast with over a decade of experience covering industry trends and innovations.